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Latest News
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Sokoban - Great news for all who play Sokoban! I started a 3D version of Sokoban in OpenGL and C++ last november and it is already good looking and award-winning! For more information about Sokoban 3D, which is open-source too of course, you can visit http://www.sokoban3d.com.
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Sokoban -It has been a little quiet about Sokoban lately. That's because I am programming/learning OpenGL in C++, so I haven't got much time left for Sokoban. Nevertheless, this does not mean I have abandoned the project. I have updated Sokoban with an extended skin package provided by Gerry Wiseman and I have made some minor fixes.
If you are interested in my OpenGL game, Arkanoid++, click here.
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Sokoban - A new Sokoban is released: Sokoban 3.0.1.0 Beta! It supports multiple formats like .slc, .xml, .txt, .xsb, .rdf, .lp0 etc. and now it supports drag and drop pathfinding on the boxes! Also, it automatically adjust the skin size so your levels will always fit on the screen. Last but not least, the speed is increased and several bugs are fixed. More...
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Sokoban - Sokoban 3.0.0.8 Beta is released! It has a new feature compared to Sokoban 3.0.0.1. Now it can save your settings, like the active level, the screen width and height etc. All the menu's have been tweaked and have got images now. Enjoy! More...
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Sokoban - Sokoban 3.0.0.1 Beta is released! Check it out at the projects page and download it right away! As said in the previous post, there are many new features and fixed bugs. This version has got over 600 levels and 3 skins included in the zipped file. It is easy to download more levels, as long as they are in .slc or .xml format. If you want to make your own skin(s) for Sokoban, please visit this page. There are two zipped files available, one for the programmers, which has the source, and one for the end-users, that contains the executable and the resources. More...
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Sokoban - Soon Sokoban 3.0 will be released! This version will include support for XML files and Pathfinding A* technology. A* (pronounce A Star) is a very fast pathfinding algorithm. Plus it contains skin support, a better and tweakable layout, a thumbnail mode and more features. More...
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Sokoban - Sokoban 2.6 is released! This new version contains 300 levels and has major speed improvements. Also some parts have been simplified and security bugs are fixed. Notice how BitBlt is much faster than the Canvas' Draw function! More...
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Sokoban - Sokoban has reached a new stage, it now has mouse support. If you click a position that the player is able to walk to, the code will calculate the shortest way to go there and will move the player. Also, it auto-checks for transparent parts of the level, so the - in the data files is almost not needed anymore. Plus, this version contains 200 levels, spread in two files. Enjoy! More...
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