How to make skins for Sokoban
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Below is the prototype of a skin *.ini file, the place where all the information about the skin is sorted. You can add *.ini files in notepad.
In the header section, you can fill in your skin information, like it's creator and a small description. In the background section, you can define your background by either defining the image path, or defining a colour. If you enter both, the colour will be ignored. If you chose an image, it will be tiled. In the tiles section, all the magic happens. After combined_file you must give the name of the bitmap, that contains all other images. This file must be in the same directory. If you want to add a 3d-effect, you can give up a width and height that differs from real_width and real_height. A good example of this, can be found in the MS-DOS skin. If you have transparent parts in your skin, you can enter it after transparent_color. Next you must enter the x and y coordinate for every image. If you want to use the same image for a different objects, you can just enter the same x and y coordinate. If you have any questions, don't be afraid to contact me.