PFiltWolfeBLDRDataVbtLair PW - SyracusePY2char@?,cav@0-33,inf@33-100,ally@0-50,cst1@?,spec@?trat:PYphalanx@1u:PYinfant@2u-free=0:1-msg=PYmsg3;trat:PYskirm@1u:PYskmiss@1u-msg=PYmsg1;info:always="The Tyrant's bodyguard must be the smallest phalanx unit rule is not yet implemented. Also sacred band must be smallest unit is not implemented.";olmt:type=hoplite-PYsacred=1u-max;gmap:spec=Artillery-Art;tlmt:machine-unit=1+1/500-msg=PYmsg4;gmap:cst1=AllyCavalry-AllyCav;gmap:Ally=Allies-AllyInf!PYgenGeneralGen1:1175umax:1uUMust join Phalanx (bodyguard if available) if on foot, and cavalry unit when mounted. 4634436397xPYhorseWarhorseHorsemount10 6000000007PYltcav Light CavalryLtCavPYcav515*Light Cavalry; Includes sword and javelins 8233313166PYguard Tyrant's Bodyguardguard bodyguard516type:PYphalanxumax:1uWMaximum of 1 unit in army; Includes thrusting spear and large shield; stubborn; phalanx/The general must join this unit if not mounted. 4433313187PYpeltasPeltastsPeltainfantry57 type:PYinfant3Light Infantry; Includes sword, javelins and shield 5333313177PYskirm SkirmishersSkirminfantry57type:PYskirm;type:PYinfantgEvery second unit of skirmishers may switch to slling or bow; Skirmishers; Includes swords and javelins 5233313177PYbolt Bolt ThrowerBoltmachine1:1506incl:xPYarcrw-ltarmor2@cost;incl:xPYarcrw-PYrange@inclRNo more than 1 artillery piece per 500 points of army size; Includes crew of 3 men.range=48", S5/-1 per rank, no save, D4 wounds. 0000620007xPYarcrwCrewCrew3:30 umax:1u@500 4333313177PYmerc Mercenary Hoplitesmercmerc513type:PYphalanx<Includes thrusting spear and large shield; stubborn; phalanx 4333313177PYsyra Syracusan Hoplitessyrasyra510type:PYphalanxumax:1u3Includes thrusting spear and large shield; phalanx 4333313177PYciti Allied Citizen Hoplitescitizcitizen58type:PYphalanx>Includes thrusting spear and large shield; phalanx; reluctant 4333312157PYlevskLevy SkirmishersPYlvsinfantry54type:PYskirm;type:PYinfantkEvery second unit of skirmishers may switch to slling or bow; Skirmishers; Includes sword, javelins; Levies 5223312157PYtaranTarantine CavalryTaranPYtaran517 reqd:type=PYcav@1u:1u-msg=PYmsg2ASkirmish Cavalry; Includes javelins and shield; Cantabrian Circle 8233313166PYcavh Heavy CavalryHvCavPYcav518Includes sword and javelins 8333313176PYwarCeltic warriorswarrinfantry55%Includes javelins and shield; warband 5333313157PYnobCeltic Noble CavalryPYnobPYnob5252Includes javelins, light armor and shield; warband 8443314166PYnmskNumidian SkirmishersPYnmsPYnmsk53 type:PYskirm'Skirmishers; Includes javelins; Warband 5233313177PYnmwNumidian warriorswarrPYnmw55%Includes javelins and shield; warband 5333313157PYnmlcNumidian Light CavalryPYnmcPYnmlc512)Light Cavalry; Includes javelins; Warband 8333313156PYcmhopCampanian Hoplitescampcamp510:Includes sword, thrusting spear and large shield; phalanx 4333313177PYsamnSamnite Spearmensamnsamn58)Includes sword, throwing spear and shield 5333313177PYitcavItalian CavalryItcavItcav517)Includes sword, throwing spear and shield 8333313176PYmtrMountain TribesmenPYmtrPYmtr58 type:PYskirm=Light infantry; Includes sword, javelins and buckler; Warband 5333313157PYscutScutariiScutScut56)Includes sword, throwing spear and shield 5333313177PYcatCaetratiCatrCatr56#Includes throwing spear and buckler 5333313177PYlibLibyansPYlibPYlib55FLight Infantry; Includes sword, javelins and shield; Warband rules 1&2 5333313157PYfalseFalse Hoplitesfalseflase55 type:infantryXIncludes sword, thrusting spear and large shield; Light infantry; False Phalanx; Levies 4223312157PYkyrHKyrenean Greek HopliteskyrHPYkyrH510 type:hoplite2Phalanx; Includes thrusting spear and large shield 4333313175PYkyrCHKyrenean Heavy CavalryHvCavPYcav518Includes javelins 8333313176PYkyrClKyrenean Light CavalryLtCavPYcav515 Light Cavalry; Includes javelins 8233313166PYbearBattle Standard Bearer1:180umax:1u 4444424287PYchario Kyrenean Heavy Chariot356BIncludes sword, javelins, shield, light armor and large shield. 6444424475xPYcartCartCart15 ratp:min=1:5The crew is armed with sword; Any number of Kyrenean hoplites may be equipped with carts. Each cart is capable of transporting up to five hoplites and each unit must be equipped with enough carts to transport the entire unit. The hoplites will automatically dismount to fight or shoot, even if charged. The carts are non-combatant and must be placed immediately to the rear of the unit of hoplites. If the unit of hoplites is forced to retreat, they will mount up and retreat on the carts. If the hoplites are required to pursue a fleeing foe, the carts will move with them. Mounted infantry may march move but not charge. Carts do not count as chariots 6000000007PYhorseHorseHrs0Cunit:xPYhorse@abs=1;stat:sv-1;over:lgshd2=delete;more:normshd1=inclAdd a horse; +1 SavePYsprjavSpear & JavelinsSpJ17over:kontos3=deselect;more:throw=incl;more:javelin=inclVReplace Kontos with Throwing Spear & Javelins;Spear: Infantry may fight in 2 ranks in first round of each combat; Spear: Infantry in Skirmish formation and all Cavalry may re-roll to-hit dice that miss (once) in first turn of each combat; Javelin: Range 8" @ Strength of thrower; Javelin: No penalty for long range nor for moving and shootingPYbard4BardingBrd4!stat:Sv-1;stat:mv-1;show:hvarmor4+1 Save; -1" MovementPYkontosKontosKon1'over:javelin1=deselect;more:kontos=inclReplace Javelins with Kontos; Cavalry gain +1S on charge; Always strike first, regardless of Initiative or who charged, except against pikesPYcavbowBowBow1$over:javelin1=deselect;more:bow=incl)Replace Javelins with Bow; Range 24" @ S3PYlevshtShortbowSBw1@over:javelin1=deselect;type:PYskmiss;more:sbow=incl;dtyp:PYskirm.Replace Javelins with Shortbow; Range 16" @ S3PYlevslgSlingSlg1Aover:javelin1=deselect;type:PYskmiss;more:sling=incl;dtyp:PYskirm]Replace Javelins with Sling; Range 18" @ S3; May shoot twice a half range (9") if no movementPYrange Crew Range 0prng:min=3max=3;hidePYartcrwCrew 0unit:xPYarcrw@var;hidePYcantaCantabrian CircleCanta0hide6If the unit did not move, missile fire gets +1 to hit.PYlevyLeviesLev 0 apnd:footbFear enemy they do not outnumber by at least 2 to 1; They do not fear other levies or skirmishers.PYbuckBucklerbck0more:buckler=inclPYskbwShortbowSBw2:over:PYsksl=deselect;more:sbow=incl;over:javelin1=deselectRange 16" @ S3PYskslSlingSlg1;over:PYskbw=deselect;more:sling=incl;over:javelin1=deselect@Range 18" @ S3; May shoot twice a half range (9") if no movementPYshldShieldSh1(over:buckler1=deselect;more:normshd=inclPYlss Large ShieldLSh1more:lgshd2a=inclPYhvtrwHvy Throwing spearHTh1'more:hvythrow=incl;over:throw1=deselectInfantry may fight in 2 ranks and gain +1S in first round of each combat; Infantry in Skirmish formation and all Cavalry may re-roll to-hit dice that miss (once) in first turn of each combatPYfalsP False PhalanxFph 0AMay NOT fight a phalanx. must be fielded at the rear of the army.PYsacred Sacred Bandsacr 5)One unit may be upgraded to a Sacred BandUnit must have fewer models in it than any other unit of Hoplites or Spartans (not validated by AB); Unit is immune to psychology and will never breakPYphalx Greek PhalanxPhx 0 apnd:footWhile unit has at least 16 models and a +1 rank bonus, the following rules apply: Cavalry may not charge the front of a phalanx; Unit may charge and still fight in two ranks; All enemy attacks to front of unit (HtH and missiles) suffer -1 to-hit; Only allowed formation change is an About Face; Unit may wheel, but may not march or charge if they do so; Unit may "drift" one inch to the right when marching or chargingPYcmd Command group0(more:leader=cost;more:musician=cost;hidePYaddalyAdd to ally compostion 0xcmp:ally;hidePYreluct RecultantRelu 0 apnd:footFReluctant troops must pass a Leadership test to charge an enemy unit. PYchcrw2Additional CrewCrw5 stat:at+1PYHvarm Heavy ArmorHa4)over:ltarmor1=deselect;more:hvarmor4=inclPYcart1Carts 0unit:xPYcart@varhgCPYgengeneralPYgenltarmor3PYgenharmupg2PYgenlgshd2PYgenthrust2PYgenPYhorsePYltcavfastcavPYltcavcavalryPYltcavjavelin1PYltcavcommandPYltcavbuckler1PYguardlgshd2PYguardthrust1PYguardcommandPYguardhvarmor3PYpeltaslightinfPYpeltasjavelin1PYpeltasnormshd2PYpeltasthrust1PYskirmskirmishPYskirmjavelin1PYskirmPYlevslgPYskirmPYlevshtPYskirmcommandPYskirmPYbuckPYboltboltthrwPYboltPYartcrwPYpeltascommandPYguardltarmor2PYguardstubbornPYguardphalanxPYmerclgshd2PYmercthrust1PYmerccommandPYmerchvarmor3PYmercltarmor2PYmercstubbornPYmercphalanxPYsyralgshd2PYsyrathrust1PYsyracommandPYsyrahvarmor3PYsyraltarmor2PYsyraphalanxPYcitilgshd2PYcitithrust1PYciticommandPYcitihvarmor3PYcitiltarmor2PYcitiphalanxPYcitiPYreluctPYpeltasltarmor2PYlevskskirmishPYlevskjavelin1PYlevskPYlevslgPYlevskPYlevshtPYlevskcommandPYlevskPYbuckPYlevskPYlevyPYtarancavalryPYtaranjavelin1PYtarancommandPYtarannormshd1PYtaranskirmishPYtaranparthianPYcavhcavalryPYcavhjavelin1PYcavhcommandPYcavhthrust2PYcavhltarmor2PYcavhhvarmor4PYcavhbuckler1PYtaranfeignfltPYwarjavelin1PYwarcommandPYwarnormshd1PYwarwarbandPYnobcavalryPYnobjavelin1PYnobcommandPYnobthrust4PYnobltarmor2PYnobthrow4PYnobwarbandPYnobnormshd1PYnmskskirmishPYnmskjavelin1PYnmskPYskslPYnmskPYskbwPYnmskcommandPYnmskbuckler1PYnmskwarbandPYnmwjavelin1PYnmwcommandPYnmwnormshd1PYnmwwarbandPYnmlcfastcavPYnmlccavalryPYnmlcjavelin1PYnmlccommandPYnmlcbuckler1PYnmlcPYshldPYcmhoplgshd2PYcmhopthrust1PYcmhopcommandPYcmhopltarmor2PYcmhopphalanxPYsamnnormshd2PYsamnthrow1PYsamncommandPYsamnltarmor2PYsamnlgshd2aPYitcavcavalryPYitcavjavelin1PYitcavcommandPYitcavthrow2PYitcavnormshd2PYsamnlightinfPYitcavfastcavPYmtrlightinfPYmtrjavelin1PYmtrcommandPYmtrbuckler1PYmtrwarbandPYmtrfeignfltPYmtrPYshldPYscutnormshd2PYscutthrow1PYscutcommandPYscutjavelin1PYscutlightinfPYscutPYhvtrwPYcatbuckler1PYcatthrow1PYcatcommandPYcatltarmor2PYcatjavelin1PYcatskirmishPYliblightinfPYlibjavelin1PYlibnormshd2PYlibcommandPYlibwarbandxPYfalselgshd2PYfalsethrust1PYfalsecommandPYfalsePYlevyPYfalselightinfPYfalsePYfalsPPYkyrHthrust1PYkyrHlgshd2PYkyrHltarmor2PYkyrHhvarmor3PYkyrHPYsacredPYkyrHPYphalxPYkyrHPYcmdPYkyrCHcavalryPYkyrCHjavelin1PYkyrCHcommandPYkyrCHthrust2PYkyrCHltarmor2PYkyrCHhvarmor4PYkyrCHbuckler1PYkyrClfastcavPYkyrClcavalryPYkyrCljavelin1PYkyrClcommandPYkyrClbuckler1PYboltPYaddalyPYnobPYaddalyPYitcavPYaddalyPYkyrCHPYaddalyPYkyrClPYaddalyPYnmlcPYaddalyPYbearltarmor3PYbearhvarmor4PYbearlgshd2PYbearPYhorsePYchariohvycharPYchariocommandPYcharioPYchcrw2PYchariojavelin1PYcharionormshd1PYcharioltarmor1PYcharioPYHvarmPYkyrHPYcart1PYcharioPYaddaly!Thu Feb 10 17:45:19 20057Lone Wolf Development - original files by Mike MarshallV2.0,Armies of Antiquity - Alexander & Successors4This data file contains the Alexander & Successors army list from the Armies of Antiquity supplement of Warhammer Ancient Battles. The information in this file is copyrighted and made available with permission from Warhammer Historical Wargames Ltd. Warhammer is a registered trademark of Games Workshop Ltd.cd089811ܙPYmsg1skirmishers with missilesVFor every skirmisher unit with missiles a skirmisher unit without missiles must exist.PYmsg2tarantine cavalryKFor every Tarantine cavalry unit another Syracusan cavalry unit must exist.PYmsg3phalanx versus lightfAt least 1 unit of phalanx infantry must be taken for every 2 units of skirmisher or peltast infantry.PYmsg4machines"Max 1 Bolt Thrower per 500 points.